Quaternion.this

Construct by angle and axis' coordinates. Axis-Vector will be normalized, so don't worry about length

  1. this()
  2. this(double angle, Vector axis)
  3. this(double angle, double _x, double _y, double _z)
    class Quaternion
    this
    (
    double angle
    ,
    double _x
    ,
    double _y
    ,
    double _z
    )

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