NCrashed <ncrashed@gmail.com>,
LeMarwin <lemarwin42@gmail.com>
*/
///Description of <b> Vectors </b> and <b> Quaternions </b>
///<br/> Vectors - just good old 3-d vectors
///<br/> Quaternions are used to describe rotations in 3D space.
///<br/> How to use:
///<br/> 1.Create a Vector
///<br/> 2.Create a Quaternion
///<br/> 3.Call Vector's rotate method with a Quaternion as a parameter (not the only option. see "rotate")
///<br/> 4.?????
///<br/> 5.PROFIT